Axe (1)
Blunt (1)
Pole weapon (1)
Sword (1)
Thrown Weapon (2)
Disarm (1)+
Parry (2) +
Shield bash (1) + *
Armor expertise (3) *
Shield (4) *
Slay (4) + *
+ signifies a Skill that can be purchased multiple times
* signifies a True skill
Axe (1): You are able to wield a one handed axe. Axes must be between 18 and 42 inches in total length.
Infinite use skill.
Blunt (1): You are able to wield a one handed blunt weapon, which is characterized by a blunt head atop a narrow neck, including but not limited to maces and hammers. Blunt weapons must be between 25 and 42 inches in total length.
Infinite use skill.
Pole weapon (1): You are able to wield a pole weapon. Pole weapons must be between 60 and 66 inches in total length.
Infinite use skill.
Sword (1): You are able to wield a one handed sword. Swords must be between 25 and 42 inches in total length.
Infinite use skill.
Thrown Weapon (2): You are able to wield thrown weapons. You must have an appropriate weapon skill to accompany this skill (Dagger if you intend to throw daggers, Blunt if you intend to throw hammers, etc.). The entire projectile may be made only of foam and tape; no hard cores or objects may be inside the projectile; and the projectile must be soft and uncompressed when ready to throw. This skill must only be purchased once, but you do have to purchase each type of weapon you wish to throw.
Infinite use skill.
Disarm (1): This melee-skill is directed at a victim’s weapon, causing her to drop her weapon for a duration of five seconds, at which point she may pick it back up. You may not disarm a shield that is strapped to the victim’s arm. A blow that completely misses its victim or strikes his body is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Disarm” while striking the victim’s weapon
Parry (2): You are able to counter the melee-skills Disarm, Maim, Shield bash, Crushing blow, Cleave, Stifle, Rend or Stun. You may save the skill until a moment of your choosing, but when you do use it, you must do so immediately after your opponent successfully strikes you with one of the skills listed above. Parry completely negates your opponent’s skill (effects and Vitality damage) and expends both one of your parries and one of whichever skill your opponent attempted to use against you. You must be holding a melee weapon in your hand to use this skill. Parry is not effective against skills that are not listed above. Single-use skill.
Call: “Parry” when you are hit with one of the following skills: Disarm, Maim, Shield bash, Crushing blow, Cleave, Stifle, Rend or Stun.
Shield bash (1): You are able to use your shield to deliver a crushing blow to a victim, as per the crushing blow skill. A blow that completely misses its victim is not considered expended, and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Crushing blow” while striking any part of the victim’s body, except the head, groin, feet, or hands
Armor expertise (3): You are more familiar with physical armor than the average person, and are therefore able to maneuver more efficiently while wearing it. Your armor cap is doubled and you gain one additional point of armor for each piece of physical armor that you are wearing in accordance with the armor rules. There are advanced skills that characters can learn with proper in-game study.
Infinite use skill.
Shield (4): You are able to carry and use a shield. Shields must be no wider than the width of your shoulders. Rectangular shields may be no longer than the distance from the base of your neck to your mid-thigh. Teardrop shields may be no longer than the distance from the base of your neck to your knees. Round shields are the exception, but may be no wider than a typical round plastic sled. Every edge must be padded with foam. Shield-bearers who have purchased Shield bash must completely pad their shields.
Infinite use skill.
Slay (4): This melee-skill causes the victim to immediately lose all Vitality and one point of armor (if wearing any), and fall unconscious. The blow must conform to the following standards to be considered successful:
- You must strike the victim’s torso within the area covered by a tank top, front or back.
A blow that completely misses its victim or is blocked by his weapon is not considered expended and may be reused. This skill may not be countered by Parry, but it may be countered by Retreat. Single-use skill.
Call: “Slay”