Psychic

Contact (0)
Quell emotion (1) +
Despair (2) +
Fear (2) +
Joy (2) +
Rage (2) +
Psychic talisman (2) *
Rend mind (3) + *
Mind crush (4) + *

+ signifies a Skill that can be purchased multiple times
* signifies a True skill

Contact (0): You are able to establish mind-to-mind contact with one target at a time. Contact is established by throwing a spell packet; if you hit your target anywhere on the body, clothing, weapon, or shield, you successfully establish contact. You may then cast any other skill that requires contact to be made. Note that contact is an “invisible” skill, and only those who have contact can detect when it is used. Contact may be made with only one target at a time, and is immediately broken if the target leaves your line of sight or if you attempt a contact-based skill, regardless of whether or not the spell is successfully cast. If broken, contact must be reestablished before any other contact-based skills may be used. You may not resist contact unless explicitly told otherwise. Infinite use skill.
Call: “Contact” while throwing a spell packet

Quell emotion (1): This skill requires contact to be established, and allows you to remove or negate an emotion-based spell that has been cast on another person. Note that the skill does not allow you to quell “natural” emotions, only forced ones.
This spell may be countered by Spell shield. Single-use skill.
Call: “Quell emotion” (despair, fear, joy, or rage) while looking the victim directly in the face, after establishing Contact with the victim

Despair (2): This skill requires contact to be established. To cast, speak the incant as you look directly at your victim’s face. You need not continue looking at the victim for any longer than it takes to cast the spell. The victim must role-play a feeling of overwhelming despair, hopelessness, and deep sadness, and may not use any offensive skills or abilities for a duration of five minutes. The victim may use defensive skills or abilities during this time. If any other person bestows a positive effect on the victim, such as a point of Healing or a Spell shield, or spends one minute comforting him and reassuring him of his worth, the effect is broken.
This skill may be countered by Spell shield or Psychic talisman. Single-use skill.
Call: “Despair” while looking directly at the victim’s face, after establishing Contact with the victim

Fear (2): This skill requires contact to be established. To cast, speak the incant as you look directly at your victim’s face. The victim must role-play a feeling of intense fear and is unable to take any action other than to cower for a duration of five minutes. The victim can back away from you, should you approach, but otherwise shouldn’t move. If the caster stops looking at the victim, or the victim suffers any physical damage, the effect is immediately broken.
This spell may be countered by Spell shield or Psychic talisman. Single-use skill.
Call: “Fear” while looking directly at the victim’s face, after establishing Contact with the victim

Joy (2): This spell requires contact to be established. To cast, speak the incant while you look directly at the victim’s face. You need not continue looking at the victim for any longer than it takes to cast the spell. The target must role-play a feeling of absolute euphoria, happiness, self-confidence, and well-being, gaining three points of magical armor for a duration of five minutes. This armor is the first to be expended if attacked. If five minutes elapse without the armor points being used up, they expire.
This spell may be countered by Spell shield or Psychic talisman. Single-use skill.
Call: “Joy” while looking directly at your victim’s face, after establishing Contact with the victim

Rage (2): This skill requires contact to be established. To cast, speak the incant while you look directly at the victim’s face. Note that you need not look at the victim for any longer than it takes to cast the spell. The victim must role-play a feeling of bubbling, primal fury or explosive anger for a duration of five minutes, and his very next weapon strike functions as a Cleave. If five minutes elapse before the Cleave is used, it expires.
This spell may be countered by Spell shield or Psychic talisman. Single-use skill.
Call: “Rage” while looking directly at the victim’s face, after establishing Contact with the victim

Psychic talisman (2): This object allows a Psychic to focus her power and to resist basic Psychic Emotion Skills. The item should be distinctive and larger than a half-dollar coin, and you must submit it for staff approval before bringing it into game. Talismans are considered in-game items and can be sold, stolen, transferred, traded, etc. To function, your talisman must be attuned to you and located somewhere on your person. If lost, broken, or stolen, the Psychic becomes susceptible to the base emotions until the talisman is returned or repaired, or a new talisman is found and attuned. Talismans may only be attuned between games. Infinite use skill.
Call: May infinitely call “Resist” when struck with a non-True Psychic Emotion skill (Fear, Despair, Joy, and Rage). Does not allow the Psychic to resist Contact.

Rend mind (3): This skill requires contact to be established and represents your ability to forcibly pull an answer to a question from a victim’s mind. The victim should role-play a feeling of intense, incapacitating mental pain and must answer the very next question that the caster asks truthfully.
This spell may be countered by Spell shield. Single-use skill.
Call: “Rend mind” while making contact with the victim’s shoulder or upper arm, after establishing Contact with the victim

Mind crush (4): This skill requires contact to be established. To cast, speak the incant while you look directly at your victim’s face. The victim takes no vitality damage but falls immediately unconscious.  Physical protection will not counter this spell.
This spell may be countered by Spell shield. Single-use skill.
Call: “Mind crush” while looking the victim directly in the face, after establishing Contact with the victim

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