Axe (1)
Blunt (1)
Sword (1)
Florentine (1)
Disarm (1) +
Maim (2) +
Parry (2) +
Rend (1) + *
Stun (2) + *
Mutilation (3) *
Two weapon (3) *
+ signifies a Skill that can be purchased multiple times
* signifies a True skill
Axe (1): You are able to wield a one handed axe. Axes must be between 18 and 42 inches in total length.
Infinite use skill.
Blunt (1): You are able to wield a one handed blunt weapon, which is characterized by a blunt head atop a narrow neck, including but not limited to maces and hammers. Blunt weapons must be between 18 and 42 inches in total length.
Infinite use skill.
Sword (1): You are able to wield a one handed sword. Swords must be between 25 and 42 inches in total length.
Infinite use skill.
Florentine (1): You are able to wield two one-handed weapons simultaneously, one in each hand. One of the weapons may be no longer than 24 inches. You must have purchased the required weapon skill(s) as well.
Infinite use skill.
Disarm (1): This melee-skill is directed at a victim’s weapon, causing her to drop her weapon for a duration of five seconds, at which point she may pick it back up. You may not disarm a shield that is strapped to the victim’s arm. A blow that completely misses its victim or strikes his body is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Disarm” while striking the victim’s weapon
Maim (2): This melee-skill deals one point of Vitality damage and breaks its victim’s limb. If the target limb is a leg, the leg becomes useless and the victim must immediately fall to the ground–you may not hop on one foot. If the target limb is an arm, the victim cannot hold anything in that hand. A blow to the torso, while failing to break anything, counts as a successful blow. The victim should role-play serious pain. Maimed limbs can only be healed via the Tend skill. A blow that completely misses its victim or strikes his weapon is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Maim” while striking any part of the victim’s body, except the head, groin, feet, or hands
Parry (2): You are able to counter the melee-skills Disarm, Maim, Shield bash, Crushing blow, Cleave, Stifle, Rend or Stun. You may save the skill until a moment of your choosing, but when you do use it, you must do so immediately after your opponent successfully strikes you with one of the skills listed above. Parry completely negates your opponent’s skill (effects and Vitality damage) and expends both one of your parries and one of whichever skill your opponent attempted to use against you. You must be holding a melee weapon in your hand to use this skill. Parry is not effective against skills that are not listed above. Single-use skill.
Call: “Parry” when you are hit with one of the following skills: Disarm, Maim, Shield bash, Crushing blow, Cleave, Stifle, Rend or Stun.
Rend (1): This call signifies that the associated weapon strike is meant to cause pain. Rend does not deal any Vitality damage on its own, though the sword blow still deals damage. The victim must role-play a feeling of intense, incapacitating pain, falling to her knees for five seconds and yelling out. You may not use any of your offensive abilities during these five seconds, but you may defend yourself. A blow that completely misses its victim or strikes his weapon is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Rend” while striking any part of the victim’s body, except the head, groin, feet, or hands
Stun (2):This skill causes the victim to stop and stand still in place for five seconds, as though stunned. During these five seconds, the victim may not take any action, but may monitor his surroundings by turning his head slowly. You should role-play an appropriate reaction. The blow must conform to the following standards to be considered successful:
You must strike the victim’s torso within the area covered by a tank top, front or back.
This skill may be countered by Parry, if delivered via weapon, or by Spell shield, if delivered via spell packet. Single-use skill.
Call: “Stun” while striking the victim’s torso
Mutilation (3): You automatically double your Maim count by purchasing this skill.
Infinite use skill.
Two weapon (3): You are able to wield any two one-handed weapons simultaneously, one in each hand. You must also purchase one instance of each of the weapons that you wish to wield.
Infinite use skill.