Disarm (1) +
Florentine (1)
Maim (2) +
Thrown weapon (2)
Subdue (3)
Poison (3) + *
Venom base (3) *
Assassinate (4) + *
Lock-Picking (2) *
+ signifies a Skill that can be purchased multiple times
* signifies a True skill
Disarm (1): This melee-skill is directed at a victim’s weapon, causing her to drop her weapon for a duration of five seconds, at which point she may pick it back up. You may not disarm a shield that is strapped to the victim’s arm. A blow that completely misses its victim or strikes his body is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Disarm” while striking the victim’s weapon
Florentine (1): You are able to wield two one-handed weapons simultaneously, one in each hand. One of the weapons may be no longer than 24 inches. You must have purchased the required weapon skill(s) as well.
Infinite use skill.
Maim (2): This melee-skill deals one point of Vitality damage and breaks its victim’s limb. If the target limb is a leg, the leg becomes useless and the victim must immediately fall to the ground–you may not hop on one foot. If the target limb is an arm, the victim cannot hold anything in that hand. A blow to the torso, while failing to break anything, counts as a successful blow. The victim should role-play serious pain. Maimed limbs can only be healed via the Tend skill. A blow that completely misses its victim or strikes his weapon is not considered expended and may be reused.
This skill may be countered by Parry. Single-use skill.
Call: “Maim” while striking any part of the victim’s body, except the head, groin, feet, or hands
Thrown weapon (2): You are able to wield thrown weapons. You must have an appropriate weapon skill to accompany this skill (Dagger if you intend to throw daggers, Blunt if you intend to throw hammers, etc.). The entire projectile may be made only of foam and tape; no hard cores or objects may be inside the projectile; and the projectile must be soft and uncompressed when ready to throw. This skill must only be purchased once, but you do have to purchase each type of weapon you wish to throw.
Infinite use skill.
Subdue (3): You are able to attack so that a successful blow causes the victim to lose one Vitality and immediately fall unconscious. The blow must conform to the following standards to be considered successful:
- You must strike the center of the victim’s upper back, between her shoulder blades, with the butt of your weapon.
- The strike must take the victim by complete surprise.
- You may not deliver the blow while running, as it is a stealth attack.
Even if the blow is unsuccessful, it still deals one point of torso damage as long as it connects with the victim. The victim has no idea of who attacked him, but can make reasonable deductions (for instance, if you and the victim were the only ones in the room) or ask witnesses for clarification on the attacker’s identity. Note that a full metal helmet protects its wearer from one Subdue, at which point the helmet
must be repaired.
This skill may not be countered by Parry. Infinite use skill.
Call: “Subdue”
Poison (3): You receive one vial of poison for each time you purchase this skill at check-in, representing your ability to make and bottle poison between events. Note that dying does not refresh your supply of poison; you must acquire more vials in-game. Vials are considered in-game items and may be sold, traded, stolen, transferred, etc. Anyone may apply a single vial of poison to an edged weapon, which remains on the blade until the very first successful blow is struck, at which point the poison is expended. Poison may never be applied to a blunt weapon. When struck with poison, the victim falls unconscious in five seconds, and dies after five minutes unless someone casts Purify on him. Poison bypasses armor. This skill may be countered by Purify. Single-use skill.
Call: “Poison” while striking any part of the victim’s body, except the head, groin, feet, or hands
Clarify: Once you have opened a vial of poison, rip the paper inside of the vial in half to indicate that it has been used. If a vial accidentally opens (the stickers holding the lid closed rip or come undone), you should role-play that the vial broke and the poison inside leaked out.
Venom base (3): You are able to apply two vials of Poison to the same blade. The rules of a poisoned blade still apply, as outlined under the Poison skill. Note that you are only able to venom base your own weapon(s), as the skill represents the training needed to strike without expending both vials at once.
Infinite use skill.
Assassinate (4): You are able to attack so that, when you deal a successful blow, your victim instantly dies; no death strike is necessary. The blow also deals one point of Vitality damage. The blow must conform to the following requirements to be successful:
- The strike must be to the torso, front or back, within the area that would normally be covered by a tank top.
- The strike must take the victim by complete surprise.
- The strike may not be made while you are running.
If the blow is unsuccessful, the victim still takes one point of Vitality damage, as long as the blow connects with the victim. This skill may be countered only by Blessed Armor, at which point the Assassinate skill is expended. A blow that completely misses its victim or strikes his weapon is not considered expended and may be reused at a later time.
Single-use skill.
Call: “Assassinate”